I've just run into this article in Blenderstation. Pretty awsome.
Tuesday, February 23, 2021
Tuesday, September 22, 2020
I think the current trend is to more and more people gravitates to Blender, Unreal Engine and Houdini. Why? Because these softwares are awesome. It is hard to imagine that big VFX facilities like ILM, MPC, Weta Digital changes there platform softwares which are Maya and Nuke in the first place. But more and more people uses BUEH (stand for Blender, Unreal Engine and Houdini) means the industry will change slowly but surely. Speaking about myself: at home I only use Blender, Krita and Gimp (and Inkscape and Audacity (and 4K Video Downloader of course 😄))
And the platform for share information is youtube so there are couple of links I think worth to watch.
So many spectacular features in Blender 2.9. For me how is a part time animation filmmaker it is the ultimate best ever choice.
Thursday, August 20, 2020
We have to talk about Artificial Intelligence (AI) in connection with CGI. I think usage of AI can affect a lot of things we can't imagine right now. What we are talking about here? For eg. there is subset of AI the so called Machine Learning (ML). It allows us to solve problems much quicker because the computers basically have steeper learning curve. Of course we have to provide large data sets to learn from. It seems more and more things can be optimized with AI or ML.
Wednesday, February 5, 2020
Saturday, December 7, 2019
I try to imagine how it will affect on the VFX intustry. I have to have a closer look, but I think it is a step toward a procedural pipeline and task management which is basically project-asset management from a bird's eye view.
All the details are here:
Sunday, November 24, 2019
Second. Animation Nodes is available for Blender 2.8x.
Third. It seems Blender is part of the motion graphics market.
Fourth. Couple of useful sites.