The pipeline is always with us. Even if we don't think about it, because it is different from studio to studio, it is exciting to see how they deal with it.
Old but gold (actually, Rhythm & Hues no longer exists, which is the most depressing story of all time in the industry).
Rhythm & Hues - A Framework for Global Visual Effects Production Pipelines - SIGGRAPH 2014 from Murali Anagani on Vimeo.
Since the ShotGun Software has been renamed to ShotGrid, which is a more PC name for a production tracking system :)
Tony Barbieri and Don Parker; The Shotgun Pipeline at PSYOP from Autodesk Media and Entertainment on Vimeo.
The best pipeline presentation(s) of all time (still ancient which is a bit of a sign that nowadays there are less intersting talk on that field).
Not soo long time ago there was a discussion hosted by Side Effects Software at Siggraph.
Or I'm just getting old and only have good memories from the far past—cinesite's presentation about generalizing pipeline and implementing fTrack.
Last but not least: if we are talking about the pipeline, it's unavoidable to talk about Katana. The exciting part is that people may think that Katana is a lighting & rendering tool. Actually, it is a pipeline tool because of the nature of rendering. If you want to render anything, you must create a complex system to flow the data from DCCs (digital content creation tools) to the render engine. That's where Katana comes in. So here is a brilliant presentation about Katana deployment.
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