Monday, November 25, 2013

Maya Discovery - Large distance from origo cause skinWeight problem?!

Achtung, achtung! Alarm, alarm! Riadó, riadó!

I found a very strange behavior of maya. I created a simple rig used smoothBind skin. Everything is fine until I place the character to large distance from the origin, let's say x: 150000, y: 80000, z: -32000 and I turn on subdivision (pressing 3 key) to see a smooth mesh.

Here are the example pictures:










I have the feeling that skinWeight normalization results this, but no idea hot to fix it.