tag:blogger.com,1999:blog-86610812094520658722024-02-07T04:30:51.779-08:00Tidy VfxPraghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.comBlogger91125tag:blogger.com,1999:blog-8661081209452065872.post-63788523751607841512022-11-17T22:18:00.004-08:002022-11-17T22:27:31.576-08:00Pipeline Movies<p>The pipeline is always with us. Even if we don't think about it, because it is different from studio to studio, it is exciting to see how they deal with it.</p><p>Old but gold (actually, Rhythm & Hues no longer exists, which is the most depressing story of all time in the industry).</p>
<iframe allow="autoplay; fullscreen; picture-in-picture" allowfullscreen="" frameborder="0" height="298" src="https://player.vimeo.com/video/116364653?h=505e3e94d4" width="560"></iframe>
<p><a href="https://vimeo.com/116364653">Rhythm & Hues - A Framework for Global Visual Effects Production Pipelines - SIGGRAPH 2014</a> from <a href="https://vimeo.com/user2828467">Murali Anagani</a> on <a href="https://vimeo.com">Vimeo</a>.</p><p><br /></p><p>Since the ShotGun Software has been renamed to ShotGrid, which is a more PC name for a production tracking system :)</p>
<iframe allow="autoplay; fullscreen; picture-in-picture" allowfullscreen="" frameborder="0" height="298" src="https://player.vimeo.com/video/125186560?h=e02a1c738d" width="560"></iframe>
<p><a href="https://vimeo.com/125186560">Tony Barbieri and Don Parker; The Shotgun Pipeline at PSYOP</a> from <a href="https://vimeo.com/autodeskarea">Autodesk Media and Entertainment</a> on <a href="https://vimeo.com">Vimeo</a>.</p><p><br /></p><p>The best pipeline presentation(s) of all time (still ancient which is a bit of a sign that nowadays there are less intersting talk on that field).</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/I9ql13bEzmc" width="320" youtube-src-id="I9ql13bEzmc"></iframe></div><br /><p>Not soo long time ago there was a discussion hosted by Side Effects Software at Siggraph.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/59wmKuRhziQ" width="320" youtube-src-id="59wmKuRhziQ"></iframe></div><br /><p>Or I'm just getting old and only have good memories from the far pastâcinesite's presentation about generalizing pipeline and implementing fTrack.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/2zeZhv-SC5s" width="320" youtube-src-id="2zeZhv-SC5s"></iframe></div><br /><p><br /></p><p>Last but not least: if we are talking about the pipeline, it's unavoidable to talk about Katana. The exciting part is that people may think that Katana is a lighting & rendering tool. Actually, it is a pipeline tool because of the nature of rendering. If you want to render anything, you must create a complex system to flow the data from DCCs (digital content creation tools) to the render engine. That's where Katana comes in. So here is a brilliant presentation about Katana deployment.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/rBh8qQjHZTM" width="320" youtube-src-id="rBh8qQjHZTM"></iframe></div><p><br /></p>Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-68301635687546063722021-02-23T23:25:00.002-08:002021-02-23T23:57:22.118-08:00Facial enchancement in Blender<p> <a href="https://blenderartists.org/t/human-progress/1143224/888" target="_blank">I've just run into this article in Blenderstation.</a> Pretty awsome.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/nydjtjIncSk" width="320" youtube-src-id="nydjtjIncSk"></iframe></div><br /><p><br /></p>Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-5819340898792190592020-09-22T13:37:00.001-07:002020-09-22T13:37:22.674-07:00Hot in CG - fall of 2020<p> I think the current trend is to more and more people gravitates to Blender, Unreal Engine and Houdini. Why? Because these softwares are awesome. It is hard to imagine that big VFX facilities like ILM, MPC, Weta Digital changes there platform softwares which are Maya and Nuke in the first place. But more and more people uses BUEH (stand for Blender, Unreal Engine and Houdini) means the industry will change slowly but surely. Speaking about myself: at home I only use Blender, Krita and Gimp (and Inkscape and Audacity (and 4K Video Downloader of course đ))</p><p>And the platform for share information is youtube so there are couple of links I think worth to watch.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/ZbvTS1pmN0s" width="320" youtube-src-id="ZbvTS1pmN0s"></iframe></div>So many spectacular features in Blender 2.9. For me how is a part time animation filmmaker it is the ultimate best ever choice.<div><br /></div><div>Because Virtual Production is also a very HOT topic Unreal Engine is now kind of a game changer in the VFX industry. Hard to summarize in couple of world so check this demo out:</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/qC5KtatMcUw" width="320" youtube-src-id="qC5KtatMcUw"></iframe></div><div><br /></div>And of course this:<div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/gUnxzVOs3rk" width="320" youtube-src-id="gUnxzVOs3rk"></iframe></div><br /><div><div>So last but definitely not least Houdini I think is beyond...okay it is not the latest thing, but as I wrote before the <a href="http://tidyvfx.blogspot.com/2019/12/sidefx-procedural-dependency-graph.html">PDG is new frontiers for a VFX studio</a>. Because VFX generally speaking is about the mass production of shots, and we tend to automatize thing if it is possible. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/lL_jUZtaF1k" width="320" youtube-src-id="lL_jUZtaF1k"></iframe></div><br /><div><br /></div><div><br /></div><div>And Solaris is and another milestone, because basically it is the implementation of the USD into Houdini. So it is a formalized way to build up light and render complex scenes.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/emcT5qXdUsc" width="320" youtube-src-id="emcT5qXdUsc"></iframe></div><br /><div><br /></div><div><p><br /></p></div></div>Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-17216925047048414922020-08-20T13:59:00.000-07:002020-08-20T13:59:01.531-07:00AI and CGI<p>We have to talk about Artificial Intelligence (AI) in connection with CGI. I think usage of AI can affect a lot of things we can't imagine right now. What we are talking about here? For eg. there is subset of AI the so called Machine Learning (ML). It allows us to solve problems much quicker because the computers basically have steeper learning curve. Of course we have to provide large data sets to learn from. It seems more and more things can be optimized with AI or ML.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/6pPJJLgfpu0" width="320" youtube-src-id="6pPJJLgfpu0"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/2Bw5f4vYL98" width="320" youtube-src-id="2Bw5f4vYL98"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://youtu.be/UzT_SXG_bAI?start=249" width="320" youtube-src-id="UzT_SXG_bAI"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p><br /></p><p><br /></p>Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-71417776815984533692020-02-05T02:18:00.002-08:002020-02-05T02:18:34.417-08:00Character Animation On A Higher LevelImpressive presentation at Siggraph 2019 about an animation system called âephemeralâ rigging.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/J48b0GKI4RM/0.jpg" src="https://www.youtube.com/embed/J48b0GKI4RM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com1tag:blogger.com,1999:blog-8661081209452065872.post-25014447253482956162019-12-07T10:43:00.005-08:002023-06-20T10:57:08.376-07:00SideFX Procedural Dependency Graph<span style="font-size: large;">I think it is huge! </span><br />
I try to imagine how it will affect on the VFX intustry. I have to look closer, but I think it is a step toward a procedural pipeline and task management which is basically project-asset management from a bird's eye view.<br />
<iframe allowfullscreen="" frameborder="0" height="360" src="https://player.vimeo.com/video/322513902" title="vimeo-player" width="540"></iframe>
<br />
<iframe allowfullscreen="" frameborder="0" height="360" src="https://player.vimeo.com/video/322514997" title="vimeo-player" width="540"></iframe>
<br />
All the details are here:<br />
<a href="https://www.sidefx.com/products/houdini/pdg/">Side FX PDG</a><div><br /></div><div>(updated on 2023-06-20 the link was broken so it turned out that PDG is now under Houdini which soft of a admission of that PDG is not software agnostic solution sadly)</div><div><br /></div>Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-8081642812535273232019-11-24T06:12:00.000-08:002019-11-24T06:48:44.915-08:00Not to forget about Blender 1.<div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
So here is some stuff about / under / in connection with Blender.</div>
<div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
<img alt="Blender 2.81" src="https://www.blender.org/wp-content/uploads/2019/11/splash_281_cropped_16x9_alex_trevino.jpg" style="height: 303px; width: 540px;" />
</div>
<br />
<div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
<a href="https://www.blender.org/download/releases/2-81/" style="color: #0066cc; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">First of all Blender 2.81 is here. So cool!</a></div>
<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><br />
Second. Animation Nodes is available for Blender 2.8x.<br />
<a href="https://animation-nodes.com/">https://animation-nodes.com/</a><br />
<br />
Third. It seems Blender is part of the motion graphics market.<br />
<a href="https://www.skywayvisuals.com/">https://www.skywayvisuals.com/</a><br />
<a href="https://freemembership.blenderinmotion.org/">https://freemembership.blenderinmotion.org/</a><br />
<br />
<br />
Fourth. Couple of useful sites.<br />
<a href="https://elfnor.com/">https://elfnor.com/</a><br />
<a href="https://cgboost.com/">https://cgboost.com</a><br />
<a href="https://www.blenderdiplom.com/">https://www.blenderdiplom.com</a><br />
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-43302134055544652282019-10-24T00:57:00.000-07:002019-12-07T10:45:44.096-08:00Universal Scene Description - Moving to the Next Level<div>
It is reminiscent to this music:</div>
<div>
<a href="https://www.youtube.com/watch?v=t4Yq2PP4r70">ILS - Next Level</a> </div>
<div>
<br /></div>
<div>
<a href="https://graphics.pixar.com/usd/docs/Open-Source-Announcement.html">So USD (Universal Scene Description) has been announced long long time ago</a>. I wrote about it 2016. Major studios pleased to Pixar that they
open-sourced their technology.</div>
<div>
I thought during that time it could standardize pipelines some level. Because the main pipeline issue is always that how to transfer/share data from one process/software to another.</div>
<div>
<br /></div>
<div>
Now (4 years later) it seems the topic starting to be HOT. Software development companies like Autodesk and Side Effects Software step further to make available USD for users / companies which can't afford a big investment into pipeline development.</div>
<div>
<br /></div>
<div>
<b><span style="font-size: large;">Side Effects Software</span></b></div>
<div>
<br /></div>
<div>
<iframe allow="autoplay; fullscreen" allowfullscreen="" frameborder="0" height="303" src="https://player.vimeo.com/video/351433429" width="540"></iframe>
<a href="https://vimeo.com/351433429">SideFX Solaris Reveal | SIGGRAPH 2019</a> from <a href="https://vimeo.com/goprocedural">SideFX Houdini</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br /></div>
<div>
<br /></div>
<div>
<b><span style="font-size: large;">Autodesk</span></b><br />
<br /></div>
<iframe allow="autoplay; fullscreen" allowfullscreen="" frameborder="0" height="303" src="https://player.vimeo.com/video/365638295" width="540"></iframe>
<a href="https://vimeo.com/365638295">Universal Scene Description: Open Source at Autodesk</a> from <a href="https://vimeo.com/autodeskarea">Autodesk Media and Entertainment</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<div>
<br /></div>
<div>
<span style="font-size: large;">The Foundry</span></div>
<div>
<a href="https://www.foundry.com/insights/film-tv/implementing-usd">https://www.foundry.com/insights/film-tv/implementing-usd</a> </div>
<div>
<br /></div>
<div>
<span style="font-size: large;">Blender</span></div>
<div>
<a href="https://code.blender.org/2019/07/first-steps-with-universal-scene-description/">https://code.blender.org/2019/07/first-steps-with-universal-scene-description/</a> </div>
Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com1tag:blogger.com,1999:blog-8661081209452065872.post-85618156509702152352019-06-18T11:54:00.001-07:002019-06-18T11:54:52.941-07:00Scott Ross went to China (might never come back)Everybody knows Scott Ross in the VFX industry. So it might be an old story but I found these interviews recently:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/eNSx-Lr2hTw/0.jpg" src="https://www.youtube.com/embed/eNSx-Lr2hTw?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/WSadQolOo0Y/0.jpg" src="https://www.youtube.com/embed/WSadQolOo0Y?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com1tag:blogger.com,1999:blog-8661081209452065872.post-73844860676367876082019-05-04T00:45:00.001-07:002019-05-04T02:38:12.168-07:00Why do we invest in pipeline? - Psyop & Shotgun Software & Pipeline ToolkitAwsome!<br />
<br />
<iframe allow="autoplay; fullscreen" allowfullscreen="" frameborder="0" height="270" src="https://player.vimeo.com/video/125186560" width="480"></iframe>
<a href="https://vimeo.com/125186560"><br />Tony Barbieri and Don Parker; The Shotgun Pipeline at PSYOP</a> from <a href="https://vimeo.com/autodeskarea">Autodesk Media and Entertainment</a> on <a href="https://vimeo.com/">Vimeo</a>.Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-23460040067872740712019-05-04T00:33:00.002-07:002019-05-04T00:34:02.293-07:00Nuke - Lock Viewer InputYou might find confusing in nuke to switch between viewer inputs. Here is a short script which can lock the specified input of the viewer.<br />
<br />
<pre style="background: #f0f0f0; border: 1px dashed #cccccc; color: black; font-family: "arial"; font-size: 12px; height: auto; line-height: 20px; overflow: auto; padding: 0px; text-align: left; width: 99%;"><code style="color: black; word-wrap: normal;"> def lockThisVersion():
nuke.activeViewer().node().setInput(9, nuke.toNode("Read1"))
def callbackLockThisVersion():
nuke.addKnobChanged(lockThisVersion, nodeClass='Viewer')
if __name__ == '__main__':
callbackLockThisVersion()
</code></pre>
<br />
So as we can see in the sample code, the 9 input is locked to the node called <i>Read1</i>. We can replace this name in the code with the exact node name what we want to lock.Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-56970450509284095022018-12-28T11:47:00.000-08:002018-12-29T13:03:31.320-08:00Blender newsWhile I keep waiting for the new version of Maya, there are lot of happaning around the Blender side of the world.<br />
<br />
Of course Blender 2.8 beta is out.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/yyCepAM7Ftc/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/yyCepAM7Ftc?feature=player_embedded" width="320"></iframe></div>
<br />
Check the blog.<br />
<a href="https://code.blender.org/2018/11/blender-2-8-beta/">https://code.blender.org/2018/11/blender-2-8-beta/</a><br />
<br />
The Grace Pencil tool is now a complete 2D (and 3D) animation tool. You might already seen the Hero short:<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/pKmSdY56VtY/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/pKmSdY56VtY?feature=player_embedded" width="320"></iframe></div>
<br />
<br />
And another asthonising video about Grace Pencil as a 2D/3D concept art tool:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/tobqZ8fMqBk/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/tobqZ8fMqBk?feature=player_embedded" width="320"></iframe></div>
<br />
And there is another open movie in production: Spring. You can check this ouy here:<br />
<a href="https://cloud.blender.org/p/spring/">https://cloud.blender.org/p/spring/ </a><br />
<br />
Yet another asthonising video. It is a commercial animated in Maya and rendered in Blender.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/ZldhGD_9x_U/0.jpg" src="https://www.youtube.com/embed/ZldhGD_9x_U?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<br />
<br />
And so on...<br />
<br />
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-80250785020922768572018-11-02T00:53:00.002-07:002018-11-02T00:54:01.453-07:00Where is Maya 2019?Autodesk secretly update Maya at late summer. There is no features videos and other stuff but there is Maya 2018.4. Awesome! <a href="http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-A1A12C0A-4C4C-4BFB-8B59-42992CFB4FF0">We can read the documentation here.</a><br />
<br />
<br />
<img src="https://help.autodesk.com/view/MAYAUL/2018/ENU/images/heroBanner.png" style="width: 450px;" />
<br />
<br />
But we know that there should be a Maya 2019 before 2019 because the version numbers always promote the future. I guess there has to be something huge in the background, because Maya has the 20th anniversary. So Maya 2019 has to be an awesome cool crazy good fascinating verions. One version to rule them all :)<br />
<br />
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-32976623679407310992018-10-15T07:16:00.001-07:002018-12-28T11:16:26.928-08:00Open Source Tools - Photogrammetry with MeshRoomI had recently an encounter with Meshroom.<br />
<a href="https://alicevision.github.io/#meshroom">https://alicevision.github.io/#meshroom</a><br />
It is a free and open source software for photogrammetry. So I did not hesitate to try it out.<br />
<br />
I took 89 photos with a Canon 750D full resloution: 6000x4000 pixel. Something like this:<br />
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<br />
Meshroom is ideal for beginners, because we don't have to adjust anything. Just hit start and wait patiently. I'm not sure how much time it took but I guess arond 4-5 hours.<br />
So the result around 5 million poligons and 7 4K texture map. I imported the geometry (.obj file) to maya. It seems like this:<br />
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<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-37496921671234314932018-08-30T21:26:00.000-07:002018-08-30T21:51:01.854-07:00Develop Blender On Windows - 1. How to get started (build Blender) and why it seems difficult at the beginning for beginners?This series of articles is ment to serve beginners as my self. I did a lot of python scripting in the past, but I have no idea how to develop software in C/C++. I do not have any experience with these language but I belive it can't be too hard. Why not to start learning C/C++ with developing Blender.<br />
<br />
I wrote this article during my quest to build Blender which is the first step. My longest article so far. I tried to write it as it was happing and to write my first reactions (which could be changed later). After that I started to summarize what I experienced. So I'm going to write more in detail about it in the future. If you are a beginner and you want to avoid confusion about what we do and why we do that way you might want to check later articles (if there is). The information I write is valid now but I guess it will be obsolate after a couple of month or so. If you find something that I should have to update, please let me know!<br />
<br />
Fortunatelly we are not alone. There is a page on blender.org which describes how to start:<br />
https://wiki.blender.org/wiki/Developer_Intro/Advice<br />
<br />
<br />
It says first: build Blender! So I'm going to do what it says step by step (for me it took around an afternoon (4-5 hour) to "finish"). I use Windows so I need to follow that:<br />
https://wiki.blender.org/wiki/Building_Blender/Windows<br />
I refer to this particlular page later when I write Blender Wiki.<br />
<br />
<br />
I guess I'm not the only person who does not like to install lot of softwares on their computer. That's why I raise that question again and again: why these programs (how do we call them?) are necessary to develop Blender? <br />
<b><br /></b>
<b>1. Visual Studio 2017 Community Edition</b><br />
So as it says we have to install Visual Studio. More precisely: Visual Studio Community. It raises the first questions:<br />
What is Visual Studio?<br />
Why is it necessary to develop Blender?<br />
Of course I could spend time to find the answares by myself but it would be nice to have couple of words about Visual Studio on Blender Wiki.<br />
What I know at the moment that C/C++ differs from python that the code written in these languages have to compile to get the executable program. I guess that is the main reason.<br />
<br />
Okay, just let it happen. There is the link:<br />
https://visualstudio.microsoft.com/free-developer-offers/<br />
<br />
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It takes around 5 minutes to install.<br />
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Note: If you are installing right now please read the end of the article because I had a problem with compiling Blender so I had to install more so called workloads later to correct that.<br />
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<br />
Just to mention with Pyhton extension:<br />
2 GB disk space<br />
<br />
After that we have to restart the computer. The first start is a bit tricky. It says takes a few minutes to start and it really are few minutes. After around 30 minutes I had the feeling I was stuck at the very first step. With Task Manager I shut it down, but after that the program didn't start at all. Surprisingly after that I restarted the computer the Visual Studio started as it should.<br />
<br />
<b>2. Subversion for Windows</b><br />
As far as I remember I heard about Subversion as a version control solution, but that's all what I know about it. Again: the Blender Wiki does not provide any information about what it is? Why it is necessary to develop Blender? <span class="gt-baf-word-clickable">Of course if we have plenty of time to research we can read about Subversion a lot:</span><br />
<span class="gt-baf-word-clickable">https://en.wikipedia.org/wiki/Apache_Subversion</span><br />
On Blender Wiki we have only that link:<br />
https://sliksvn.com/download/<br />
<br />
As a matter of fact it is not Subversion but SlikSVN. So what a hack is that? Ok, I know that SVN is the <span class="gt-baf-word-clickable">abbreviation of Subversion. And we can read that on the website:</span><br />
<span class="gt-baf-word-clickable"></span><br />
<i><span class="gt-baf-word-clickable">"We provide a standalone command-line Subversion client for Windows."</span></i><br />
<span class="gt-baf-word-clickable">I guess for an experienced developer it is clear as the sky, but for me is definatelly not. </span><br />
<span class="gt-baf-word-clickable">Okay, just let it happen. </span><br />
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<span class="gt-baf-back"></span><br />
To install SlikSVN is straithforward. I choosed Typical settings.<br />
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But...I guess when they write <i>"command-line Subversion" </i>it explains why I can't find the program in the Windows start menu. So I can't launch that program as usually do with softwares. Let's move on.<br />
<br />
Just to mention it is around:<br />
16 MB<br />
<br />
<b>3. Git for Windows </b><br />
So what a hack is git? I'm convinced that in this case git has nothing to do with unpleasant persons (as the dictionary describes the word: git). Wikipedia is the better choice:<br />
https://en.wikipedia.org/wiki/Git<br />
I would really preciate if somebody took the time to explain all this stuff for beginners.<br />
<br />
On Blender Wiki we have only that link:<br />
https://gitforwindows.org/<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVZb0sXJV-oLgxWZYqjquf18BGipz-_6kF7KVBV2qOUa5I-tztdtWKluGnJBDgzqGieG-YY9svkKNpoBuELeKGKcZnF69HwA3NAAxOrZb5PA9oZZkOb8dqB7bOZu-Ofp7HX6Oo6ZmCgxo/s1600/Git_downloaded.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="522" height="61" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVZb0sXJV-oLgxWZYqjquf18BGipz-_6kF7KVBV2qOUa5I-tztdtWKluGnJBDgzqGieG-YY9svkKNpoBuELeKGKcZnF69HwA3NAAxOrZb5PA9oZZkOb8dqB7bOZu-Ofp7HX6Oo6ZmCgxo/s320/Git_downloaded.png" width="320" /></a> </div>
And we have only one hint:<br />
<i>"In the installer, choose to <b>add Git to your PATH</b> to ensure the Git version is in the splash screen."</i><br />
<br />
Installing Git for Windows<i> </i>is definatelly very very not straightforward. Plenty of settings without any guide, and during installation there is no option as mentioned on the Blender Wiki. We can hope that the default settings are fine. If it is the case why can't be there a short descrition on Blender Wiki: "Every time if you are not sure what is the right option to choose during the installation just hit the Next button."<br />
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<br />
The installer said it would be 230 MB but I checked the folder which was 500 MB.<br />
<br />
<b>4. CMake</b><br />
So what a hack is Cmake?<b> </b>Wikipedia says:<br />
<br />
<i>"CMake is a cross-platform free and open-source software application for managing the build process of software using a compiler-independent method."</i><br />
<br />
Definitely not what I can undersand at the moment. Just move on!<i> </i><br />
<b></b><br />
The Blender Wiki has a link to:<br />
https://cmake.org/ <br />
giving a headache to find out which version to download. I hit <i>Download Latest Release </i>on that page I found this:<br />
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<div style="text-align: center;">
<br /></div>
<br />
It seems there is zip version of Cmake (like Blender), so it is not necessary to install. I prefer that. But Blender Wiki says:<br />
<i>"In the installer, choose to <b>add Git to your PATH</b> to ensure the Git version is in the splash screen."</i><br />
That means we have to install to get the right settings (I tried the other way and it didn't work :) I guess it could work somehow with setting <a href="https://en.wikipedia.org/wiki/Environment_variable">Environment Variables</a>). So we need to choose:<br />
<br />
<i>Windows win64-x64 Installer: <b>Installer tool has changed. Uninstall CMake 3.4 or lower first!</b></i><br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQDQYRprbCMxbj36QzIT7JPp55nh8A3LmUMAk4KzrPMbbl51ynKHvfpuWVXImhAQYPhO7JloNhm3az_iw1kY2QJpEIgUqm4YYr6-yljurIE-X6jeDMJwSYVj5pLYpuDc9rKPRyxNd_8aI/s1600/CMake_downloaded.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="100" data-original-width="482" height="66" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQDQYRprbCMxbj36QzIT7JPp55nh8A3LmUMAk4KzrPMbbl51ynKHvfpuWVXImhAQYPhO7JloNhm3az_iw1kY2QJpEIgUqm4YYr6-yljurIE-X6jeDMJwSYVj5pLYpuDc9rKPRyxNd_8aI/s320/CMake_downloaded.png" width="320" /></a> </div>
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To install CMake is straithforward. I choosed that PATH option and that was all.<br />
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<i> </i><br />
<br />
The CUDA install is optional so I skip it for now.<br />
<br />
<div style="text-align: center;">
<span style="font-size: x-large;"><b>SO WE DID IT</b>! </span></div>
<br />
Ready to get Blender source code and the other unknown but necessary stuff. We can follow the instruction. Have to make a folder. I stick to the description: C:\blender-git.<br />
There is a thing: <i>command line</i>. For beginners it can be frightening to type commans but the description on Blender Wiki is pretty clear đ. We have to lunch <i>cmd </i>which is basically pop up a new window with only text, the so called Command Prompt.<br />
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<br />
We have to type what Blender Wiki writes about it. Every line of the text is one command. So we have to hit Enter after each line. <a href="https://en.wikipedia.org/wiki/List_of_DOS_commands">There are DOS specific commans</a> and others...<br />
There is another interesting thing (which is not very offen communicated) that the font type of a program code is <b>always </b>Courier. Why? <a href="https://tidyvfx.blogspot.com/2018/08/why-courier-is-font-of-program-codes.html">I wrote about it here.</a> We can recognize on Blender Wiki that these lines are commands.<br />
<br />
<b>5. Precompiled Libraries</b><br />
<br />
This line of command:<span style="font-family: "courier new" , "courier" , monospace;"> </span><br />
<span style="font-family: "courier new" , "courier" , monospace;">svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14</span><br />
tells me that the <span style="font-family: "courier new" , "courier" , monospace;">svn<span style="font-family: "arial" , "helvetica" , sans-serif;"> </span></span>is the command and that's why we had to install SlikSVN. Forthermore on Blender Wiki below the Advanced Setup we can read that.<br />
<i>"Subversion is required for accessing precompiled libraries."</i><br />
It is a little bit of help to understand what is going on, but somebody should tell me what are these precompiled libraries? <br />
<i> </i>I run that <span style="font-family: "courier new" , "courier" , monospace;">svn</span> command and it took around 15 minute to download (?) all the stuff and it required 7 GB discpace.<br />
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Now I have this structure below c:\blender-git\lib\win64_vc14\<br />
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So we can see libs are stuff in connection with CGI like openSubdiv and openExr.<br />
<br />
<br />
<b>6. The Blender Source Code</b> <br />
<br />
The next step is to "download" the Blender source code with <span style="font-family: "courier new" , "courier" , monospace;">git</span> commnads. Of course only lines started with <span style="font-family: "courier new" , "courier" , monospace;">git</span> are these.<br />
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It is much faster than te previous step and intrestingly it is only 746 MB.<br />
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<br />
<b>7. Compile Blender</b> <br />
The final-final step of the begining of this long-long journey. The command:<br />
<span style="font-family: "courier new" , "courier" , monospace;">make full</span><br />
Simple as one, two, three. It should be. But I got an error message.<br />
<br />
<span style="font-family: "courier new" , "courier" , monospace;">No explicit msvc version requested, autodetecting version.<br />Compiler Detection failed. Use verbose switch for more information.<br />Visual Studio not found (try with the 'verbose' switch for more information) </span><br />
<br />
I had hard time to figure out how to use <i>'verbose' </i>switch<i>. </i>According to my experience command switch or flags usually typed like <span style="font-family: "courier new" , "courier" , monospace;">-v </span>or <span style="font-family: "courier new" , "courier" , monospace;">-verbose. </span>Finally I suceeded with that:<br />
<span style="font-family: "courier new" , "courier" , monospace;"><span style="font-size: small;"><span style="font-family: "arial" , "helvetica" , sans-serif;"></span></span> </span><span style="font-family: "courier new" , "courier" , monospace;"></span><br />
<span style="font-family: "courier new" , "courier" , monospace;">make full verboes</span> <br />
<br />
And the verbose message was this: <br />
<br />
<span style="font-family: "courier new" , "courier" , monospace;"><i>"svn : C:\Program Files\SlikSvn\bin\svn.exe<br />cmake : C:\Program Files\CMake\bin\cmake.exe<br />git : C:\Program Files\Git\cmd\git.exe<br />No explicit msvc version requested, autodetecting version.<br />Detecting msvc 2017<br />"C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -requires Microsoft.VisualStudio.<wbr></wbr>Component.VC.Tools.x86.x64`<br />Visual Studio is detected but the "Desktop development with C++" workload has not been instlled<br />Detecting msvc 2015<br />Visual Studio 2015 not found.<br />Compiler Detection failed. Use verbose switch for more information.<br />Visual Studio not found (try with the 'verbose' switch for more information)"</i></span> <br />
<br />
I had to have some help because I had no idea what to do. I felt that something with Visual Studio is not correct. As I wrote before there was a wierd stuff at the first launch. I subscribed to bf-committers@blender.org mailing list long time ago so I had the chance to ask about this problem. Fortunatelly I got an answer and it solved to problem.<br />
I had to install another workload to Visual Studio called Desktop development with C++<br />
<br />
<br />
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With pyhton extension and C++ desktop development extension: 5.2 GB<br />
<br />
After that it workd fine for me.<br />
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<div style="text-align: center;">
<span style="font-size: x-large;">BLENDER IS BUILT!</span> </div>
<br />
One little problem that I did not get the massage described on Blender Wiki:<br />
<pre><span style="font-size: medium;">Blender successfully built, run from: </span></pre>
<pre><span style="font-size: medium;">C:\blender-git\build_windows_<wbr></wbr>Full_x64_vc14_Release\bin\<wbr></wbr>Release</span></pre>
Right now I don't know why but the complied version of Blender works fine. Yupee! It is the version 2.79 which is stable but 2.8 is comming soon, so I have to investigate how to get the source code of 2.8 and complie it.<br />
<div style="text-align: center;">
<span style="font-size: large;">To be continued...</span></div>
Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com1tag:blogger.com,1999:blog-8661081209452065872.post-38454642638208849282018-08-30T20:42:00.002-07:002018-08-30T20:42:38.525-07:00Why Courier is the font of program codes?As we all know VFX has to do with programming (basically everithing which is in connected with computers does). That's why<span class="short_text" id="result_box" lang="en"><span class=""> this question arises</span></span><br />
Is far as I know <i>Courier</i> font came from film making where the so called script or
with an other word the screenplay is always written in <i>Courier</i> (size: 12
pt).<br />
<br />
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<br />
<br />
As a screenplay (or script) determines what will happen on stage or
on screen, the programming script determines what will happen on the
computer screen. Okay it's quite over simplfied explonationđ. But I
think the reason of the <i>Courier</i> font is something like this. So whenever
we see <i>Courier</i> font text and it is not film making context the text has
to be program code<br />
<br />
There is another explonation here: <br />
<br />
<a href="https://www.quora.com/Why-do-some-programmers-use-the-Courier-typeface-in-coding">https://www.quora.com/Why-do-some-programmers-use-the-Courier-typeface-in-coding</a><br />
<br />
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-5195800276669298602018-07-31T22:49:00.000-07:002018-07-31T22:49:35.157-07:00Making Of - Psyop ChameleonPsyop made a CG chameleon with level of realism which has never been seen before. Okay, it sound like a PR article so far. I just want to say it is really-really cool. And the making of video is also an extraordinary.<br />
<br />
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<br />
<br />
<a href="http://www.psyop.com/news/17238/creating-a-chameleon">Check this out here</a><br />
<br />
<br />
What is missing here that Fabric Engine has shutted down for a while and nobody really knows what happened. Psyop was one of the key customers of Fabric Engine and they published a couple of excelent demo about how they use it. I guess they had to remove them all from the web.<br />
<br />
<a href="https://www.awn.com/news/mpc-adds-paul-doyle-global-head-rd">What we know that on of the co-founders Paul Doyle went to MPC.</a><br />
<br />
<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-70949545927759873732018-07-24T06:49:00.000-07:002018-07-24T06:49:25.528-07:00VFX Career - What professionals say about itThe Autodesk Area has an iteresting article about what VFX professionals say about their early careers and share their most important lessons.<br />
<br />
<a href="https://area.autodesk.com/life-in-3d/want-to-land-a-job-in-vfx-take-notes-from-these-5-pros/">https://area.autodesk.com/life-in-3d/want-to-land-a-job-in-vfx-take-notes-from-these-5-pros/</a>Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-35233717103002013202018-06-25T09:24:00.004-07:002018-06-25T09:24:53.333-07:00Blender - Everything Nodes<div class="separator" style="clear: both; text-align: left;">
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It is happeing! Jacques Lucke in da hauz! I was very upset when couple of month ago they talked about removing the Game Engine, but right no things looks so right. I don't feel to comment this:</div>
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/HQi2BqlQtnI/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/HQi2BqlQtnI?feature=player_embedded" width="320"></iframe></div>
Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-74186843008752704782018-04-16T02:27:00.001-07:002018-04-16T02:28:46.205-07:00Blender - Animation Nodes (AN)If you heard about Blender you might hear about Animation Nodes (AN for short). Really-really awsome add-on for procedural workflows developed by an incerdibly young guy, Jacques Lucke.<br />
<br />
<a href="https://github.com/JacquesLucke/animation_nodes/">You can find everything about AN here.</a><br />
<br />
And here is the annual showreel of Animation Nodes (and Blender of course). I think now Blender is on the verge of spreading all over the CG/VFX industry. This clip shows with Blender you can really do anything.<br />
<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/UB8R_xPpaSc/0.jpg" src="https://www.youtube.com/embed/UB8R_xPpaSc?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
You can find my name on the list of the supporters! Finally I became famous :)Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-68713497118112666292018-02-17T10:57:00.002-08:002018-02-23T02:05:41.236-08:00Blender 2.8 - You know...Now is the time!<br />
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<img alt="Blender Code Quest" src="https://www.blender.org/wp-content/uploads/2018/02/header_codequest_small-500x200.jpg" /> </div>
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<a href="https://www.blender.org/2-8/quest/">Pretty please with surag on the top, help to fund the Blender 2.8 project right here, right now!</a><br />
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Well if you don't know what I'm talking about (btw you live in a cave in this case) you can read about it here:<br />
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<span style="font-size: large;"><a href="https://www.blender.org/2-8/">Blender 2.8 - The Workflow Project</a> </span></div>
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<span style="font-size: small;">If you don't know what is Blender, in this case I have to ask: </span></div>
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<span style="font-size: small;">Are you a robot or an A.I. algorithm and you are about to crash my blog??</span></div>
Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-83001606089446095092018-02-13T03:56:00.002-08:002018-02-13T04:00:34.856-08:00Cloud VFX/CG Studio only for youThe was the major 3D stereo hype around 2010. The recent years was about VR hype based on my experience.<br />
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<a href="https://wallpapers.walldevil.com/wallpapers/w07/preview/dystopia-sad-cyberpunk-virtual-reality.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="180" src="https://wallpapers.walldevil.com/wallpapers/w07/preview/dystopia-sad-cyberpunk-virtual-reality.jpg" width="320" /></a></div>
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But there is another sign of "revolution". I tend to call it Cloud VFX Studio. There are more and more VFX/CG solutions are available online (for rent). They offer not just the softwares or tools, but also offer their pipeline and project management stuff.<br />
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Some of these cloud stuff I've encountered during the past years:<br />
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<a href="https://nimblecollective.com/">Nimble Collective </a><br />
is a cloud animation platform as you can read on their site. One of the key member of the crew is Jason Schleifer who was (is) one of the greatest Maya guy ever. He recently started to use Blender because everybody who has some kind of cleverness :) recognize Blender sooner or later.<br />
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<a href="https://clara.io/">Clara IO</a><br />
is an online free! 3D creation package which is developed by the <a href="http://exocortex.com/">Exocortex</a> team. I don't know and see anybody who used their tool but there are bunch of tutorials on the net.<br />
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<a href="http://www.metapipe.com/">Metapipe</a><br />
One of my best collegue called my attantion to Metapipe. They offer complete VFX pipeline on the cloud. Contemporary prome video: happy music, motion-graphics, what else do you need?<br />
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<a href="http://www.elara.io/">Elara</a><br />
is a scalable VFX pipeline using the elastic power of the cloud - as they said. I watched their webinar. I looks promising, but there is no website so it hasn't lanched yet I guess.<br />
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<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-52475103240768860202018-01-04T08:51:00.001-08:002018-01-04T08:52:43.305-08:00Heading toward a standard VFX pipeline - MaterialXSo as I discussed earlier open-source solutions in the VFX/CGI industry have huge impact. We can think of the OpenEXR or the Alembic formats for example.<br />
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Pixar's USD was a new level of the open sourced technologies beacause basically we can adopt a high profile pipeline solution originally developed one of the biggest 3D animation studio of the Globe.<br />
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<a href="http://www.materialx.org/">MaterialX</a> could be another milestone of the VFX/CGI industry however it is not clear for me how it will evolve. Quote from their description:<br />
<i>"MaterialX
provides a schema for describing material networks, shader parameters, texture and
material assignments, and color-space associations in a precise, application-independent,
and customizable way."</i> <br />
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If we look at USD in production viewpoint it is rather a tool for the 3D layout (whatever it means) and of course it is in connection with modelling, animation, fx. So it basically deals with geometries (maybe volumes as well) in a software agnostic way.<br />
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But MaterialX propesed to be a standard for look-development data transfer. So it should mean 2D (like textures) and 3D (materials/shaders) type of data in render engine agnostic way. If we think about in a long term it could means every rendering soultion would understand MaterialX data...we will see. <br />
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MaterialX was used on the feature film Star Wars Rogue one for example.<br />
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<br />Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0tag:blogger.com,1999:blog-8661081209452065872.post-37420968789717761482017-10-27T00:56:00.000-07:002017-10-27T01:01:58.084-07:00Photogrammetry Workflow by UnityComprehensive document about <a href="https://en.wikipedia.org/wiki/Photogrammetry">photogrammetry</a>. I think we are witnesses of the beginning of a new era of the computer graphics, because photorammetry is a way to capture surface and color at the same time. Previously we could digitalize only the surface and collect color information separately. The future of the process I think is to collect information about the surface and the material (meaning that not only RGB values).<br />
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<a href="https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf">Unity Photogrammetry Workflow</a><br />
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By the way I tested Nuke as a photorammetry tool and it was impressing.<br />
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Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com1tag:blogger.com,1999:blog-8661081209452065872.post-76261710384760676552017-10-04T01:52:00.000-07:002017-10-27T01:02:42.600-07:00Industry news - Maya 2018 and Nuke 11Okay, it is oldies right now but I think it is worth to mention a couple of thing. I think Nuke and Maya now related to announce the latest release almost the same time. I can't say that huge development going on. I miss the feeling when a software release hit me and I say "waaoooo amazing! I can't wait to try the new features".<br />
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<b>Maya 2018</b><br />
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It's a little bit strange that there is no official announcement video. Maya 2018 released so quietly. We can think that Autodesk knows there is no reason to do the hype. So here are what I found: <br />
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The devil lies in the details. I guess they were tired to create fancy feature videos but if we go through the <a href="http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-EAF7F00F-0380-4E8E-94F9-D484CAD5505A">user guide</a> we can find a lot of useful stuff especially in connection with modelling. But still no breakthrough at Bifröst. There is now sing of a general procedural workflow inside Maya. The (new) render setup system seams still not working with references so it kind of a worthless.</div>
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<b>Nuke 11</b></div>
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And Nuke announcement is also a bit woozy (or something like that, and the music is shitty as well).</div>
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So there is new Lens Distortion and Precomp node has a new name called LiveGroup, background rendering. What else? I guess the VFX Reference Platform is interesting for big studios for pipeline TD's but not for artist.</div>
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I guess with Nuke is the main problem is that Nuke is a complete software. Probably the best choice for compositing for films (is there competitors? Maybe Fusion?). There is no certain direction to develop Nuke because it would overlap other Foundry related softwares like Modo and Mari. In a business point of view there is no reason to develop for example a better modelling toolkit for Nuke to do better photogrammetry and re-modelling, projecting, texturing workflow. There is Modo and Mari for that. But for an artist it is always better to use one software for related tasks saving "tons of time" to export-import, naming, versioning, convert files.</div>
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Praghttp://www.blogger.com/profile/05421259212951886778noreply@blogger.com0