Comprehensive document about photogrammetry. I think we are witnesses of the beginning of a new era of the computer graphics, because photorammetry is a way to capture surface and color at the same time. Previously we could digitalize only the surface and collect color information separately. The future of the process I think is to collect information about the surface and the material (meaning that not only RGB values).
Unity Photogrammetry Workflow
By the way I tested Nuke as a photorammetry tool and it was impressing.
Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Friday, October 27, 2017
Friday, June 2, 2017
Making of Adam - The VFX
You have certainly seen this short film:
What you may haven't seen this article about the making of the vfx stuff. Quite comprehensive article (I wish I could write things something like this):
Adam – VFX in the real-time short film
What you may haven't seen this article about the making of the vfx stuff. Quite comprehensive article (I wish I could write things something like this):
Adam – VFX in the real-time short film
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