Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Friday, October 27, 2017

Photogrammetry Workflow by Unity

Comprehensive document about photogrammetry. I think we are witnesses of  the beginning of a new era of the computer graphics, because photorammetry is a way to capture surface and color at the same time. Previously we could digitalize only the surface and collect color information separately. The future of the process I think is to collect information about the surface and the material (meaning that not only RGB values).

Unity Photogrammetry Workflow

By the way I tested Nuke as a photorammetry tool and it was impressing.

Friday, June 2, 2017

Making of Adam - The VFX

You have certainly seen this short film:



What you may haven't seen this article about the making of the vfx stuff. Quite comprehensive article (I wish I could write things something like this):

Adam – VFX in the real-time short film