Another viewport 2.0 bug. If we rotating an item in hierarchy, a joint for example, we will see that the axes are rotating in a strange way. Since we rotated in one direction we can't rotate by grabbing the manipulator's circles (representing the x, y, z axes) any more because they actually have a different orientation. If we switch back to legacy viewport we will see the correct orientations.
In viewport 2.0 looks like this:
And the correct legacy viewport shows this:
I tend to call legacy viewport as legal viewport recently because it seems viewport 2.0 is corrupted (sometimes).
No comments:
Post a Comment