I always think about how big studios deal with pyrotechnic (explosion, fire and smoke, usually). Do they use Maya fluid or FumeFx, Phoenix FD, Houdini Pyro FX, or Flowline, or something else (Blender)? And the answer is something else. Of course they probably use a lot of off-the-shelf stuff as it needed but since 2010 ILM has a proprietary solution called Plume. So there is an awesome presentation on youtube.
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