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I have to tell since I know Maya SOuP my life has been changed :)
Around 2005 I switched from 3ds Max to Maya because I felt in 3ds Max had limited capabilities. Since I used Maya I had lot of situation when I felt the same. And of course lot of people talking about Houdini as the final solution for everything. Then I met SOuP and it was a ligth at the end of the tunnel.
So what is SOuP?
Basically this is a set of nodes / tools to extend maya capabilities. The main focus that we usually call procedural workflow.
Here is a website:
http://www.soup-dev.com/
I use SOuP for fun and I had production experiences as well. I'm going to write more about this soon. I just want to draw your attention to this:
Ideas for Maya
If you don't know about this forum you should check it (if you use maya at all). I linked the top ideas and you can see I'm not the only one who excited about SOuP.
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